Friday 26 March 2010

Wednesday 24 March 2010

media job digital art worker

• Employer: CREATIVE PEOPLE
• Posted: 18 Mar 2010
• Reference: 6734
• Contact: Mrs Zoe Harter
• Location: London
• Industry:
o Media - Creative
o Media - Digital
• Contract: Permanent
• Hours: Full Time
• Salary: £28-32k
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Advertising agency seeks a digital artworker for a role that will be initially 80/20 print/digital but as the companies digital services grow it is likely that this percentage will change! We are looking for someone with a solid pre-press artworking background with a keen eye for detail and a can do attitude able to demonstrate high levels of competency in all relevant applications namely In-Design, Photoshop, Illustrator, Flash and ideally Dreamweaver and HTML. The successful candidate will join a hand picked team with great skills and many years of experience working in an environment where knowledge sharing is part of everyday practice in an agency that is a leader in its field


Digital art worker wants someone with past experience of field of work and is able to use such programmes as photoshop, dreamweaver, in-design and flash. Also needs to be able to express ideas with other team members freely.

red qualities
green skill

media job graphic

Thursday 4 March 2010

film report

What are the major commercial companies in each Industry?

20th centuryFOX, warner brothers, paramount pictures, dream works, pixar, bbc, MGM, marvel studios, DC, happy madison, lucas films.

· What types of jobs can you apply for and where could these jobs possibly lead?

development, production, post-porduction, distribution, exhibition. jobs like director and producer, camera director and camera man and script writer all come into these catogories.


· What type of skills would you need, to apply for a job in each of your chosen industries?

good team working skills, and understanding of the field you work in.


· Can you find a job or some work experience that is related to your industry of choice?





4. Write up your notes into three mini reports (min 150 words). Each report should contain details of the following.

Film has been around since the 19th century. Since then it has had a drastic improvement form just taking pictures and putting them into fast motion. started by using a stereoscopic camera taking pictures and putting them itno fast motion. later it developed into chronophotographic which could take 10 pictures per second using celluid film. Films to this day like avatar that has been fully digitally inhanced and put into digital 3D. 20thcenturyFOX, warner brothers and dream works are some of the bigger companies in the film industry. No actual grade needed, just need good team working skills and decent understanding in film. I am very interested in this line of work as I love watching films and would like to put some of my ideas onto paper. Once again very demanding line of work.

· Historical Origins and developments within the industry



· Key companies or industry leaders (a range of examples)



· How individuals can get into the industry, i.e. Qualifications needed etc.



· Your own interest and evaluation of your chosen industry

Wednesday 3 March 2010

game design

What are the major commercial companies in each Industry?

bungee, ubisoft, infinity ward, SEGA, E.A., namco, capcom, nintendo, microsoft, activision, rock star, lion head, naughty dog, konami, square enix, rare ltd, insomniac, lego interactive, neversoft, bioware, pandamic studios, bathesda game studios, free radical design, IO interactive, eidos.

· What types of jobs can you apply for and where could these jobs possibly lead?

game design, script writer, game artist, games testing, producer, proggrammer.



· What type of skills would you need, to apply for a job in each of your chosen industries?

needing strong social skills to become a team worker. To have the ability to tangibly express ideas clearly, shown through well written potfolios and resumes. maths and art skills are needed.

· Can you find a job or some work experience that is related to your industry of choice?



4. Write up your notes into three mini reports (min 150 words). Each report should contain details of the following.

Game design started between the year of 1960's and 1970's. The first games made by ordinary people who liked creating them as a hobby and then later sold them on for exhibits for computer labs and for people to use as an actual source of entertainment. they originally needed large mainframes on computers. Some of the bigger companies at this day include capcom, bungee, ubisoft, infinity ward etc. To get into the game design field of work you need to have good understanding in art, maths and computer softwares, you also need to be good team worker and also willing to speak freely of ideas that you may have. you will also be asked to show a portfolio of ideas and work you have done in the past. I am very intersted in the art part of this line of work and am planning to take this up as a possible carreer choice. It is an extremely challenging work field that envolves full envolvement and motivation to succed in it, usualy working on long term projects that can spread over a long period of time.